8 Graphics Primitives Drawing primitives Points, lines, circles, arcs, curves, polygonsScene primitivesLights, virtual camera, material descriptionsLots of drawing primitives form a model of some objectThe model plus the scene primitives let us make a picture
9 ModellingCONCEPTMODELIMAGEMODELS (in computer graphics): A Digital, Descriptive or Mathematical representation of a scene or object that can be stored (efficiently) in computer memory.
18 Lecture Topics Mathematical Foundation Coordinate Systems Graphics SystemsGraphics Output PrimitivesAttributes of Graphics PrimitivesGeometric TransformationsViewing: 2D, 3DEtc.
19 Text BooksD. Hearn, M.P. Baker, Computer Graphics , C Version. Pearson Prentice HallD. Hearn, M.P. Baker, Computer Graphics with OpenGL. Third Edition. Pearson Prentice Hall.Computer Graphics using OpenGL (3rd edition)F.S. Hill, Jr. and Stephen M. Kelley