Graphics Primitives Drawing primitives Points, lines, circles, arcs, curves, polygons Scene primitives Lights, virtual camera, material descriptions Lots of drawing primitives form a model of some object The model plus the scene primitives let us make a picture
MODELIMAGECONCEPT Modelling MODELS (in computer graphics): A Digital, Descriptive or Mathematical representation of a scene or object that can be stored (efficiently) in computer memory.
Lecture Topics Mathematical Foundation Coordinate Systems Graphics Systems Graphics Output Primitives Attributes of Graphics Primitives Geometric Transformations Viewing: 2D, 3D Etc.
Text Books D. Hearn, M.P. Baker, Computer Graphics, C Version. Pearson Prentice Hall D. Hearn, M.P. Baker, Computer Graphics with OpenGL. Third Edition. Pearson Prentice Hall. Computer Graphics using OpenGL (3rd edition) F.S. Hill, Jr. and Stephen M. Kelley